TRU-OL JOUR 2061

How a Room in the TRU Library is Turning Students into Makers

No appointment, no fee, no required course. The TRU Library Makerspace operates on the principle that a barrier as small as a sign up sheet is enough to turn someone away for good. (Singh, 2026)

The TRU Library Makerspace in Kamloops is a free walk in space inside the Thompson Rivers University Library where students can use 3D printers, laser cutters, sewing machines, virtual reality headsets and a full recording studio. Now in its fourth year of operation, the space is open to every registered TRU student and is supported by trained student ambassadors who help first time users learn the equipment. It is open during regular library hours and has grown into one of the most active hands-on learning areas on the TRU campus while drawing students from every faculty and program.

What the Makerspace Offers

Students can walk in without booking an appointment and start using the tools right away. The equipment includes several 3D printers for turning digital designs into physical objects, a laser cutter for shaping wood and acrylic, Cricut machines for custom vinyl designs and Meta Quest VR headsets for exploring virtual environments. There is also a textile corner with sewing machines and a sound treated recording studio for podcasts, interviews and audio projects. Everything in the space is free to use.

The print head of one of the Makerspace 3D printers depositing white PLA filament layer by layer onto the build plate. Students can bring their own designs or learn to model from scratch with help from a trained student ambassador. (Singh, 2026)
A chain-link shape takes form on the build plate of one of the Makerspace’s 3D printers. Students who have never designed anything before can have a finished physical object in their hands within a few hours of their first visit. (Singh, 2026)

The VR station at the TRU Library Makerspace, featuring a headset mounted on the wall alongside a dedicated PC. Students can use the headset during open hours with no prior experience required. (Singh, 2026)
Most TRU students who put on this headset have never worn one before. The Makerspace does not require any prior experience, a booked time slot or a reason that sounds academic enough. (Singh, 2026)

The TRU Library Makerspace guide describes a no-barrier approach to access.

“Users should be able to come into the space and be using most things within 2 minutes,” the guide states.” There should be no cost to use the space or do any basic project required for learning any of the tools we support.”

How the Student Ambassador Program Works

What sets this space apart from a typical lab is how it is staffed. The Makerspace relies on student ambassadors who are current TRU students trained on each piece of equipment – a role that I held for over three years. Their job is not to do the work for the user. Instead, they walk alongside the learner and help them figure things out on their own. This approach follows what the Makerspace team calls Hands-on and inquiry-based learning, where the user is responsible for their own growth through hands-on experience.

The result is a space where students from very different backgrounds end up working side by side. A nursing student might be 3D printing a model of a bone at one table while an arts student laser cuts a sign for their portfolio at the next. That kind of cross program interaction is rare on most university campuses.

The Makerspace recording studio, equipped with podcast microphones, a green screen, acoustic foam walls and an iMac for editing. The room is available to any student during open hours and connects directly to the audio storytelling possibilities the space enables. (Singh, 2026)
The Makerspace recording studio was designed for podcasting but students immediately wanted to make music. It now houses guitars, a bass and a keyboard alongside the original broadcast microphones and acoustic panels. (Singh, 2026)

Why This Space Matters

For many students, the Makerspace is their first time ever using a 3D printer or trying virtual reality. The equipment would cost thousands of dollars to buy on their own and most people would never have access to it outside of a specialized program. By placing these tools inside the library, TRU has opened them up to everyone, not just students in computing science or engineering.

Research on makerspaces in academic settings has found that library based maker programs help build practical skills, increase student engagement and create a sense of belonging on campus (Moorefield-Lang, 2014).

A Singer Heavy Duty sewing machine and a labelled notions organizer at the Makerspace textile station. The space is about more than technology, hands-on crafting tools are available to every TRU student at no cost. (Singh, 2026)
A Singer Heavy Duty sewing machine at the Makerspace textile station beside a labelled notions kit stocked with needles, pins and fabric glue for student use. The textile corner draws students from programs with no connection to fashion or design. (Singh, 2026)

The TRU Makerspace fits this pattern. Its philosophy page describes the space as one “designed primarily for experimentation, play and innovation.” In simpler terms, it is perfectly fine if your first 3D print comes out wrong. That is part of the process.

What Comes Next

As TRU continues to expand its campus services, the Makerspace has become a strong example of what a modern university library can look like beyond bookshelves and study rooms. It shows that when students are given tools and the freedom to try new things, they find ways to learn that no lecture or textbook can replace. For anyone at TRU who has not yet visited, the door is open and the machines are waiting.


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